How CoalByte Anycast Anti-DDoS Protection Shields Game Servers
An inside look at our 17+ Tbps BGP Anycast scrubbing architecture: neutralizing multi-gigabit volumetric attacks without increasing player ping.
#The Challenge of DDoS Attacks in Gaming
Game servers are among the most heavily targeted internet endpoints for Distributed Denial of Service (DDoS) attacks. Whether triggered by rivalries, disgruntled players, or automated scanning botnets, even a 10-second disruption can ruin a match or trigger mass disconnects.
Unlike traditional web pages that can tolerate a few seconds of buffering, UDP game servers require constant, sub-30ms round-trip times with zero jitter.
How Anycast Scrubbing Works at CoalByte
CoalByte distributes incoming traffic through Anycast nodes located across Germany, France, Poland, Finland, Singapore, and Sydney:
- Global BGP Anycast Routing: Player connections automatically route to the closest geographical Point of Presence (PoP).
- Edge Scrubbing: Massive volumetric attacks (SYN floods, UDP reflections, DNS amplification) are dispersed over dozens of scrubbing centers and filtered before reaching host hardware.
- Gaming-Specific Layer 7 Inspection: Our hardware rules inspect payload signatures to distinguish genuine Minecraft, SA:MP, or Terraria packets from malformed junk without introducing buffering.
The Outcome: Zero Player Disconnects
Whether an attacker sends 5 Gbps or 500 Gbps, your server maintains steady 20 TPS, and your players never notice an attack is underway.
