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Security & Network4 min•September 5, 2026

How CoalByte Anycast Anti-DDoS Protection Shields Game Servers

An inside look at our 17+ Tbps BGP Anycast scrubbing architecture: neutralizing multi-gigabit volumetric attacks without increasing player ping.

CoalByte Security Team
CoalByte Security Team
Network Reliability Architect
How CoalByte Anycast Anti-DDoS Protection Shields Game Servers

#The Challenge of DDoS Attacks in Gaming

Game servers are among the most heavily targeted internet endpoints for Distributed Denial of Service (DDoS) attacks. Whether triggered by rivalries, disgruntled players, or automated scanning botnets, even a 10-second disruption can ruin a match or trigger mass disconnects.

Unlike traditional web pages that can tolerate a few seconds of buffering, UDP game servers require constant, sub-30ms round-trip times with zero jitter.


How Anycast Scrubbing Works at CoalByte

CoalByte distributes incoming traffic through Anycast nodes located across Germany, France, Poland, Finland, Singapore, and Sydney:

  1. Global BGP Anycast Routing: Player connections automatically route to the closest geographical Point of Presence (PoP).
  2. Edge Scrubbing: Massive volumetric attacks (SYN floods, UDP reflections, DNS amplification) are dispersed over dozens of scrubbing centers and filtered before reaching host hardware.
  3. Gaming-Specific Layer 7 Inspection: Our hardware rules inspect payload signatures to distinguish genuine Minecraft, SA:MP, or Terraria packets from malformed junk without introducing buffering.

The Outcome: Zero Player Disconnects

Whether an attacker sends 5 Gbps or 500 Gbps, your server maintains steady 20 TPS, and your players never notice an attack is underway.

Etiquetas:#DDoS#Security#Anycast#Infrastructure#Networking